People and Organizations Principles and Practices in Global Contexts MN7181

Sunday, August 1, 2021

Learning and development method: Game-based Learning is a game changer in organization training

Why Games and Why use Games?

Game-based learning ensures the learning of skills, as workers can put their skills into practice and learn from their own situations, decisions, and mistakes. Play-based learning and training not only ensures learning skills but also builds self-confidence. During the game, the staff understands how to use the skills and how to apply them in different simulated situations in a safe and risk-free environment due to its unique nature.

Video games can provide motivational categories such as competition, entertainment, fantasy, gaming preferences, social interaction and applications (Cianfrone, Zhang & Jae Ko, 2011). as well as stimulation, relaxation and anger management (Olson, 2010). In addition, games can provide types of relational, manipulative, immersion, escape, and achievement dynamics (Yee, 2006). which may not exist in traditional learning methods (Molins-Ruano et al., 2014).

Figure 01 Source:  https://www.game-learn.com/effective-corporate-training-positive-effects-video-games/

What game and how to match with the ambition of the organization?

When choosing the right type of game, organizations must concern about the characteristics of that genre of video games. It would be more effective for organizations to align this genre with their learning and development ambitions. The different genres will bring different benefits to employees and as well as to employers.




Genre of games
  • Memorization Games:
Retaining information is an important skill of employees that can be used in the workplace. The memorization games challenge users to describe their findings, write down answers, name items, list matches and identify similarities and differences.
Targets skills to be developed: increase the memory capacity/Self-Awareness/Information Seeking/Problem Solving
  • Judgment games:
Judgment games challenge employees to explain options, interpret data, compare answers, predict outcomes, identify differences to find the right answer issues. Through this kind of game, organizations will measure where employee skills stand and where improvement is needed.
Targets skills to be developed: Innovation and Creativity/Problem Solving
  • Strategy Games:
The Strategy Games test and improve skills through puzzles, challenges, and solution-oriented activities. Players are encouraged to make quick decisions and react to the decisions of others.
Targets skills to be developed: Organizing and Coordinating/Decision-Making/Analytical Thinking/ Planning, Organizing and Coordinating
  • Simulation Game:
The Simulation game puts the player in an immersive environment for free-roaming and collaborating with others. The player adopts the identity of the characters in the game and is presented with the storyline throughout.
Target skills to be developed: Teamwork/Effective communication/Self-Control/Self-Confidence/Conflict Management/Negotiation

Conclusion

The game is a remarkable instrument to train, develop and monitor employees and behaviors. Clear studies show that Game-based Training improves the knowledge and maintenance of employees. However, the training game must be carefully designed on the learning content where companies want to participate in their employees. The right marriage of the design and teaching style can create all differences in achieving training goals.

Employees do not think that training is boring or useless. Instead, they will engage with learning and development methods, feel their business is great and are more likely to volunteer for training.

 

References

Cianfrone, B., Zhang, J., & Jae Ko, Y. (2011). Dimensions of motivation associated with playing sport video games, Sport, Business And Management, An International Journal, 1(2), 172-189. 

Molins-Ruano, P., Sevilla, C., Santini, S., Haya, P., Rodríguez, P., & Sacha, G. (2014). Designing videogames to improve students' motivation, Computers In Human Behavior31, 571-579. 

Olson, C.K,, 2010. Children's Motivations for Video Game Play in the Context of Normal Development. [online] https://journals.sagepub.com/doi/10.1037/a0018984. Available at: <https://journals.sagepub.com/doi/10.1037/a0018984> [Accessed 23 July 2021].

Yee, N., (2006). The demographics, motivations, and derived experience of massively multi-user online graphical environments, Presence, 15(3) 309-329.

Youtube links: https://m.youtube.com/watch?v=59dx5ftJ_84

Figure01: https://www.game-learn.com/effective-corporate-training-positive-effects-video-games/



 

24 comments:

  1. Very interesting blog Umesh. According to the recent studies Playing video games with the work team for 45 minutes can increase productivity by 20%. Other than that it can be considered as a brain breaker and stress reliever. Better if we can utilise this as a tool in our work places. Thankyou for sharing.

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  2. Uncommon Topic. should be discussed further in SL context. Thanks for sharing.

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  3. Very attractive topic Umesh. Normally in Sri Lanka we think a gaming habit negatively affect an individual's employment role. but there is a positive affects also. Hope to see these innovations in Sri Lankan companies.

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  4. Very interesting topic Umesh,In sri lankan organizations should be discussed regarding game based training,among that we can create a mortivational employees.thanks for sharing

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  5. A new perspective but really attractive as well Umesh. I feel this method will help to ease the stress of employees as well as to improve their cognitive skills. But this method is not commonly used in Sri Lanka.

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  6. Game-based learning has become the best solution for skill development. While classroom training and traditional e-learning formats are less attractive in current days, game-based courses are the best way to train in a fun, consistent and inexpensively and increase the ability of the employee to retain and apply said subject matter to the real world.
    Good fresh topic Umesh thanks for staging this

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  7. Game based learning is widely used in this era where workforce is young and energetic. Game based learning is more attractive and interactive and keeps the employees engaged with whatever they are learning. For instance, HNB has successfully implemented game based learning into their Learning and Development platform to increase employee engagement . Very interesting and uncommon topic. Thank You

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  8. Hi Umesh, a fresh topic. Kebritchi & Hirumi (2008) proposed, games are effective tools for learning complex matters, because they use action rather than description, create personal motivation and satisfaction, accommodate diverse learning styles and skills, reinforce expertise, and provide a background for interaction and decision making.

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  9. Hi Umesh, this is a vary rare topic that you have lined up well. The game based learning market was $ 3.2 billion in 2017 and is expected to reach $ 8.1 billion by 2022. Corporations see the benefits of teaching through games. As a result, they are shifting their training budgets to provide a new gaming experience. Research from the UC-Denver School of Business shows that learners who participated in game-based learning gained higher skill-based knowledge, qualitative knowledge, and greater retention than those trained by alternative methods. thanks for sharing.

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  10. Great Umesh and interesting topic. as explained Game-based Training improves the knowledge and maintenance of employees however, there are set of people who are not al interested in games. In such scenario the T&D team should identify the gap and come up with their type to customize or provide a best solution as L&D is a continuous process for employee as well as organizations.

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  11. An uncommon topic and its interesting to read the contents. Thank you for sharing.

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  12. Wow uncommon and unique. And well said too Umesh, New to SL .The game is an extraordinary tool for training, developing and monitoring employees and their behavior. Game-based training improves employees' knowledge and maintenance skills. However, training games need to be carefully designed according to the learning content that the company wants employees to participate in. The right combination of design and teaching style can make a difference in meeting your training goals

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